Kale Combat Sheet

Buffs
• 1 Vitae for +2 Str or Dex 1 turn (VtR)
• 1 Vitae for +4 Str or +3 Dex for scene (VtR)
• Unarmed attacks gain additional +1 dice and deal Aggravated damage (VtR)
• Apply full defense against any number of hand to hand attacks (MAC)
• Ignore two points of wound penalties (WoD)
• Quick draw melee weapons and pistols (WoD)

Defense
• 1 Vitae for 3 Armor rating (Revised Disciplines)
• Apply Defense vs Firearms for 3 turns (Revised Disciplines)
• +3 Stamina (Health Levels) for scene (Revised Disciplines)
• Subtract 3 dice from all attacks for 1 turn (Revised Disciplines)
• Negate 3 B/L (or 2 A) damage from one attack (Revised Disciplines)

Initiative
• Wits + Composure to gauge Initiatives (MAC)
• Bonus to Initiative equal to Firearms if gun is in hand (CM)
• Sub Weaponry for Composure if knife in hand (SKF)
• Success from Aura Perception if observed 1+ turn prior to combat (VtR)

Unarmed Strikes
• Ignore 4 pts of armor (MAC)
• Every other turn, target’s defense -1 (WtEH)
• Armor ratings reduced by 1, called shot penalties reduced by 1 (WtEH)
• Make two attacks, second attack at -1, Defense is -1 on next attack (WtEH)
• 1 Vitae to ignore 4 Armor and deal lethal damage for 1 turn (Revised Disciplines)
• After grapple, maintain for target’s Stamina turns to render breathing target unconscious (cumulative -1 penalty against resistance, base at Strength + 1) (MAC)

Knives
• Ignore 4 pts of armor (MAC)
• Every other turn, target’s defense -1 (SKF)
• Armor ratings reduced by 1, called shot penalties reduced by 1 (SKF)
• Make two attacks, second attack at -1, Defense is -1 on next attack (SKF)
• 1 Vitae to ignore 4 Armor and deal lethal damage for 1 turn (Revised Disciplines)

Pistols
• Reload detachable magazine or speed loader as a reflexive action once per turn (CM)
• Short burst with pistol [3 bullets, +1 damage] (CM)

Rifles
• Max bonus from aiming is Composure + 1 (semi-auto and auto) or Composure + 2 (break action, bolt action, lever action) (S)
• Double number of attacks that benefit from sighting, sighted shots have range increase: Wits x 5 yrds for short range, (Wits x 5) x 2 yrds for medium range, (Wits x 5) x 3 yrds for long range (S)


Kale Combat Sheet

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